

He must then attempt a second Block action against the same target. Cannot be used after a chain-push, nor against a Player who has Ball & Chain or Juggernaut.Įach time this Player carries out a Block action, he must attempt a Follow up each time it is possible. If the total is superior to the target's ST, the ST of the Player is increased to be equal to that of the target.ĭuring a Foul action performed by this Player, the result of the Armour Value or the Injury test can be modified by the amount shown in brackets after the Skill.Īn opposition Player who pushes this Player cannot Follow up. When this Player attempts a Block or a Blitz on a target whose ST is higher than his own (before any Assists, but after other modifiers), a D6 result is added to the ST of the Player. This Skill allows the Player who possesses it to not be Knocked down when a Both Down is chosen on a Block action. He can also be built as a fouler or as a dodger with Two Heads. The goblin can be thrown by the troll or the ogre, providing an alternative playstyle. With his high AV, the orc has a dual purpose: cannon fodder and babysitter for the troll (Really Stupid) and/or the rat ogre (Animal Savagery). The fast skaven can serve as a scorer or blitzer. They trade an increased MA or AV for a decreased AV or MA.

The orc and skaven have both the same exact cost than the human linemen. They can be used to carry the ball around and perform a Hand-off when the time is right. The human linemen have very reasonable characteristics and cost, and they're the only players of your team who don't suffer from Animosity. The thrower lacks Sure Hands, but given the team's dire need of rerolls, you may want to give him Leader as soon as possible. Your two dedicated ball handlers, the thrower and the dark elf, suffer from Animosity. On the bright side, the roster offers a lot of variety and everyone has access to Mutations. Expensive rerolls combined with negative traits like Animosity and Loner and an absence of positive skills means that Turn Overs are to be expected. PlaystyleWhile fielding three Big Guys sounds fun, this team is actually hard to run. New skills have been added and many existing skills have been updated.Winnings are no longer random: their calculation includes the total Dedicated Fans of both teams and the amount of TDs that your team has scored.Fouls are now affected by friendly and hostile Guards.The rule is unchanged, it's only a cosmetic change.


Passing is only used to throw the ball or throw a player. The new Agility is used to dodge, leap, pick up the ball and catch a pass. Agility is now split into Agility (AG) and Passing (PA).Here are the key changes if you're coming from BB2: BB3 uses the new BB2020 ruleset, like the latest version of the tabletop game ( Blood Bowl Second Season Edition).
